Editing pre-existing items

by Talon

A decently underutilized function of the modding API is the ability to change items that already exist.

ModAPI.FindSpawnable("Sword").Description = "This sword SUCKS!!!";
ModAPI.FindSpawnable("Sword").Prefab.GetComponent<SpriteRenderer>().color = Color.red;
Attention!

This member is obsolete and should not be used. It is a remnant from the past.

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