public class BulbBehaviour

Inherits MonoBehaviour, Messages.IUse, Messages.IOnFragmentHit, Messages.IOnEMPHit, Messages.IShot, Messages.IBreak

No description provided

Fields

public Gradient FilamentColour

[SkipSerialisation] [GradientUsage(true)]

No description provided


public float ChargeInfluence

[SkipSerialisation]

No description provided


public float MaximumTemperature

[SkipSerialisation]

No description provided


public GameObject OtherPart

[SkipSerialisation]

No description provided


public SpriteRenderer Filament

[SkipSerialisation]

No description provided


public SpriteRenderer LightSprite

[SkipSerialisation]

No description provided


public PhysicalBehaviour PhysicalBehaviour

[SkipSerialisation]

No description provided


public ParticleSystem Explosion

[SkipSerialisation]

No description provided


public Sprite BrokenSprite

[SkipSerialisation]

No description provided


public CircleCollider2D ColliderToDisable

[SkipSerialisation]

No description provided


public float MinimumImpactForce

[SkipSerialisation]

No description provided


public float FilamentHealth

[HideInInspector]

No description provided


public float FilamentTemp

[NaughtyAttributes.ReadOnly]

No description provided


public bool Broken

[NaughtyAttributes.ReadOnly]

No description provided


public bool Activated

[NaughtyAttributes.ReadOnly]

No description provided


Methods

public void Toggle()

No description provided


public void Use(ActivationPropagation activationPropagation)

No description provided


public void OnFragmentHit(float force)

No description provided


public void OnEMPHit()

No description provided


public void Shot(Shot shot)

No description provided


public void Break(Vector2 velocity)

No description provided


Attention!

This member is obsolete and should not be used. It is a remnant from the past.

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