public struct BaseControlNames

Struct containing all control codenames that exist in the vanilla game

Fields

public const string Drag

Drag control (clicking and such)

Constant value: "drag"


public const string Pan

Pan control (using the mouse)

Constant value: "pan"


public const string PanLeft

Pan left using the keyboard

Constant value: "panLeft"


public const string PanRight

Pan right using the keyboard

Constant value: "panRight"


public const string PanUp

Pan up using the keyboard

Constant value: "panUp"


public const string PanDown

Pan left using the keyboard

Constant value: "panDown"


public const string ZoomIn

Zoom in using the keyboard

Constant value: "zoomIn"


public const string ZoomOut

Zoom out using the keyboard

Constant value: "zoomOut"


public const string Pause

Toggle the pause menu

Constant value: "pause"


public const string ToggleDetailView

Toggle the detail view (limb status, explosion radius, etc.)

Constant value: "toggleLimbStatus"


public const string ToggleSlowMotion

Toggle slow motion

Constant value: "slowmo"


public const string PauseTime

Toggle time

Constant value: "time"


public const string Copy

Copy shortcut

Constant value: "copy"


public const string Paste

Paste shortcut

Constant value: "paste"


public const string Snap

Drag and rotation snapping

Constant value: "snap"


public const string SnapToCenter

Tool location snap to center of mass

Constant value: "snapToCenter"


public const string RotateRight

Rotate selection right

Constant value: "right"


public const string RotateLeft

Rotate selection left

Constant value: "left"


public const string FastRotation

Speed up rotation / uniform resizing / multiselect

Constant value: "fast"


public const string UniformResizing

No description provided

Constant value: FastRotation


public const string Multiselect

No description provided

Constant value: UniformResizing


public const string Activate

Activate selection

Constant value: "activateDirect"


public const string Delete

Delete selection

Constant value: "delete"


public const string ContextMenu

Open the context menu

Constant value: "context"


public const string ToggleToybox

Toggle the toybox (left panel)

Constant value: "toybox"


public const string ToggleUserInterface

Toggle game UI

Constant value: "toggleUi"


public const string ToggleToolPowerTab

Toggle the right panel between controls and powers

Constant value: "toolPowerToggle"


public const string Undo

Remove the last creation

Constant value: "undo"


public const string SpawnRight

Spawn an object facing right (default)

Constant value: "spawnRight"


public const string SpawnLeft

Spawn an object facing left (flipped)

Constant value: "spawnLeft"


public const string SelectMultiple

Hold to select multiple objects in the map editor

Constant value: "selectMultiple"


public const string LocalSpaceTransform

Hold to use local space when transforming things

Constant value: "localSpaceTransform"


public const string FreezeUnderCursor

Optional keybind to freeze the selected objects

Constant value: "freezeSelection"


public const string IgniteSelection

Optional keybind to ignite the selected objects

Constant value: "igniteSelection"


public const string ResizeSelection

Optional keybind to resize the selected objects

Constant value: "resizeSelection"


public const string ToggleHoveringHighlights

Optional keybind to toggle hovering highlights

Constant value: "toggleHoveringHighlights"


public const string ToggleThermalVision

Optional keybind to toggle hovering highlights

Constant value: "toggleThermalVision"


public const string ChooseObjectUnderCursor

Optional keybind to equip the object under the cursor

Constant value: "eyedrop"


public const string MoveLayerDown

Move the selected objects a layer down

Constant value: "arrangeDown"


public const string MoveLayerUp

Move the selected objects a layer up

Constant value: "arrangeUp"


public const string BringToFront

Bring the selected objects in front of the others

Constant value: "arrangeFront"


public const string SendToBack

Send the selected objects behind the others

Constant value: "arrangeBack"


public const string ArrangeSelection

Toggle the layer editor menu for the selection

Constant value: "arrangeSelection"


public const string IncrementGrid

No description provided

Constant value: "incrementGrid"


public const string DecrementGrid

No description provided

Constant value: "decrementGrid"


public const string IncrementAngleSnap

No description provided

Constant value: "incrementAngleSnap"


public const string DecrementAngleSnap

No description provided

Constant value: "decrementAngleSnap"


Attention!

This member is obsolete and should not be used. It is a remnant from the past.

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