public class AcceleratorBoltBehaviour

Inherits BaseBoltBehaviour

No description provided

Fields

public float EnergyLevel

Energy level of the projectile


public float CameraShakeAmount

Amount of constant camera shake


public GameObject ImpactEffect

Effect to spawn on impact


public GameObject LargeImpactEffect

Effect to spawn on impact when the energt level is high enough


public float ImpactStrength

Amount of force to apply to objects that the projectile collides with


public float AoERadius

The area-of-effect radius to consider while traveling


public float ActivationDelay

How many seconds to wait until damaging AoE effects are activated. This exists to protect the wielder.


public LayerMask ImmobiltyFieldLayer

[SkipSerialisation]

No description provided


public float ImmobilityFieldSlowdown

[SkipSerialisation]

No description provided


Methods

public override float GetSpeedMultiplier()

No description provided


protected override void Update()

No description provided


public override bool ShouldReflect(RaycastHit2D hit)

No description provided


protected override void OnHit(RaycastHit2D hit)

No description provided


Attention!

This member is obsolete and should not be used. It is a remnant from the past.

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